A couple of weeks ago we brought in Master Longfei, an expert in Bafaquan and Seven Star Praying Mantis style, to do performance capture for Shuyan the Kung Fu Princess. I got our game designer […]
We’ve put a lot of thought into the Shuyan the Kung Fu Princess, and one of the big ideas at the heart of the combat system is the distinction between “hard” kung fu and “soft” kung […]
A few weeks ago we brought in a kung fu master to film some performance capture for Shuyan the Kung Fu Princess. But he wasn’t just showing off his skills for the animators. He was also […]
When we talk about Shuyan the Kung Fu Princess, we often talk about it as a blend of branching narrative adventure and authentic kung fu combat. But there isn’t just one kind of kung fu […]
Our poor creative director Drew Parker had the unenviable task of playing the bad guy when Master Longfei came in to film moves for Shuyan the Kung Fu Princess. Drew actually has four years of […]
Big thanks to Indie Game Magazine, who featured Shuyan the Kung Fu Princess in their Screenshot Weekly column. The screens in the article show off the zoomed out “arena mode” where Shuyan takes on multiple […]
Part of the process of turning 2D art into 3D gameplay is drawing our characters from different angles. Lots and lots and lots of different angles.
Here’s some concept art from Shuyan the Kung Fu Princess. The action part of the game is going to take place across a variety of combat arenas, and the artists have come up with some really inventive […]